Pages

Sunday, September 19, 2010

Iphone: Round Image Corner

Class .h
#import

///////////////////////////////////////////////////////////////////////////////////////////////////
/// That class is used to make rounded corner of images.

@interface ImageManipulator : NSObject 
{
}

+(UIImage *)makeRoundCornerImage:(UIImage*)img :(double) cornerWidth :(double) cornerHeight;

@end

Class .m

#import "ImageManipulator.h"

@implementation ImageManipulator

static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight)
{
    float fw, fh;
    if (ovalWidth == 0 || ovalHeight == 0) {
        CGContextAddRect(context, rect);
        return;
    }
    CGContextSaveGState(context);
    CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
    CGContextScaleCTM (context, ovalWidth, ovalHeight);
    fw = CGRectGetWidth (rect) / ovalWidth;
    fh = CGRectGetHeight (rect) / ovalHeight;
    CGContextMoveToPoint(context, fw, fh/2);
    CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
    CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
    CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
    CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
    CGContextClosePath(context);
    CGContextRestoreGState(context);
}

+(UIImage *)makeRoundCornerImage : (UIImage*) img : (double) cornerWidth : (double) cornerHeight
{
    int w = img.size.width;
    int h = img.size.height;
// int cornerWidth=10;
// int cornerHeight=10;
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
    CGContextBeginPath(context);
    CGRect rect = CGRectMake(0, 0, img.size.width, img.size.height);
    addRoundedRectToPath(context, rect, cornerWidth, cornerHeight);
    CGContextClosePath(context);
    CGContextClip(context);
    CGContextDrawImage(context, CGRectMake(0, 0, w, h), img.CGImage);
    CGImageRef imageMasked = CGBitmapContextCreateImage(context);
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);
    [img release];
    return [UIImage imageWithCGImage:imageMasked];
}

@end

Use Following Statement to call/ apply on image.

image=[ImageManipulator makeRoundCornerImage:image:20 :20];

1 comment:

  1. OpenGL Link:
    http://kenai.com/projects/netbeans-opengl-pack/pages/Home
    https://netbeans-opengl-pack.dev.java.net/

    ReplyDelete